Wrap up of Design Blog 6

Designing for the health, safety, and welfare of the public is the goal of every interior designer. It takes a lot of varying factors to make a design usable for all ages and varying types of people. At one point, design was not taking into account people of all ages, abilities and of size until one day Patricia Moore, an interior designer at 26 years old decided to change that. Patricia Moore for several years, dressed up like an elderly woman to see what it would be like to experience the world in someone else’s shoes. Never would someone think an 82 year old woman was in fact a 26 year old young, lady dressing up. Ms. Moore truly became one of the first to think of the concept of empathic design. This theory is designing with empathy with the reminder of the ABILITY factor in mind. This study that Patricia Moore took place in blew my mind because I could not imagine dressing up for numerous years as someone who is 60 years older than myself. She had to attend funerals of friends she made, laughter and kindness from the hearts of sweet children, and beatings from thugs who thought she was crippled and wanted her things. It takes courage and strength to overcome these challenges she faced, and for that is she recognized for outstanding works and efforts. Design today has changed in so many ways and is continuously changing in efforts towards becoming a more universal design for everyone around the globe.

Not only does it take empathic design to create a good design in this modern day society and future, but also the use of biomimicry design. Neri Oxman, an architect and designer, has been conducting research on who microorganisms to create fashion clothing that not only is formed specifically to your skin but also that has different reactions in what your body is doing. It truly is an amazing thing that something like this could just become the next Michael Korrs or Gianni Bini for the future. Biomimicry is slowly overtaking the design world and more and more things have come to be designed in this fashion. Not only are clothing and fabrics made from organic sources, but buildings and furniture are as well. Chairs can be 3D printed to reduce waste and material while buildings are created in the same manner. Using more natural sources such as rock or sunlight to create a building helps reduce waste of the material construction companies throw out afterwards. Take for example the structure of a honey comb. This structure has become very popular. It can be used as a clothing weave allowing material to be more flexible and breathable while still having the strong structure to last a long time. It also can be used in buildings. This pattern is constantly seen now in ceiling structures, carpet patterns or even the industrial structure of the building itself. This honey comb look provides aesthetic appeal while also producing less waste due to the fact that this structure was meant to cohesive fit together like a puzzle. I believe biomimicry will catch on in the future if designers and architects could find a way for it to become more realistic. Even though these truly are amazing designs and beautiful pieces, Oxman’s clothing are not possibly comfortable in being worn. They are more artworks than they are clothing.

Maybe someday a member of this class will be able to incorporate biomimicry into their design while making them realistic clothing options that can be worn comfortably, sold in stores, and inexpensive. That truly is the only way to get biomimicry design in architecture and fashion to become a popular device and constantly used design. The least inexpensive it is, the easier it is to design and the more realistic it becomes will allow a global impact and domino effect to occur making all designers choose the new, healthy, and improved way of designing.

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