Mr. Vincent came to class for an interview. He basically got to sit around and talk about himself and answer our questions about him. Some of the questions I thought were most useful were: how many times a day do you change, what is your main hobby, how do you care for you clothing? Most of these questions are pretty ordinary but can give a lot of insight into a person. From there you can dig deep into those answers to figure out something specific about the person or their ways of doing. The whole point of this is to learn how you can design something that will better help the user. This is called empathic design.
If a designer looks at a person or small group of users, they can study them and figure out how to alter a design or create a new design that will benefit that consumer. The design may not even be something the consumer thinks that they need. How can a person or designer realize they need a new design? The answer is humans go to do something and then we realize they could do this action easier with the help of something or could do a new activity if we make something. Most of the time design are a solution to a problem.
A way to research older adults is to put on OSU ‘s GERT suit. This is a research method to help people like myself learn about restrictions and difficulties that older adults have that I am unaware of. I have had the opportunity to put this on multiple times. Each time I wear it, I feel sore the next day. Mainly in my back and shoulders. I am unaware if this is something that older adults feel everyday but the added weight factor can be why daily tasks are so difficult. Knowing these things can be an asset when redesigning a product or designing a new product.
The design slam II problem for my LC 5 was to improve Robert De Niro’s window shopping experience even though he is color blind. Color blindness is where people tend to see a limited range of hues or no colors at all. They can still see however. My group has created a spectrum scanner. It is a device or an app on a smart phone. There will be some technology that has to be developed but that could be costly. Most of the devices associated with color blindness are costly so this would come as no surprise. The app or device comes with a personal shopper that can put together outfits for them so they can have confidence in their everyday lives.
The two design slams that stood out to me were LC 8 and LC 3. LC 8 created a music store for 11-19 year olds to come and have a social environment instead of just a retail store. Bright space, organization, and continually rotation of products is key to the business. There will also be a mimi café to keep the children around and engaged in coming back. LC 3 created a store that catered to injured adults that need to sit down. Everything is at eye level and laid out on a table. The only problem I see with this is only lazy people or injured people will go to the store. The everyday average person will not go into this store.
That leaves me thinking is every design solution a good solution? Or a good solution for only a select group of people?